Cyborgs are biological creatures that have integrated artificial prosthetics into themselves, whether to replace the function of a damaged organ, improve upon the function of a healthy one, or add new capabilities alltogether. The scope of these artificial enhancements is quite variable, ranging from a relatively simple robotic hand to more complex neural implants designed to enhance sensory ability, information processing, or even co-ordinate other cybernetic implants to provide maximal efficiency.

Most sentient civilisations use or have used cybernetic enhancement at some point, and some use it so extensively their original form is barely recognisable. In cases like this it is often accompanied by genetic engineering. There are limits to the extent of cyborgisation, however. A brain cannot steer a body with a layout too fundamentally different from what it evolved to steer. Although there are ways around this, only in very rare cases are they widely adopted by the general population.

Common applications of cybernetics include:

  • Direct Neural Uplinks or similar mind-machine interfaces
  • Neural implants for improved calculation, multitasking, etc
  • Changing or optimising the function of an existing organ or body part