Interface

Introduction

An interface is a device or system which allows a user to interact with technology in some way.

Examples

Dexterous Interfaces

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Sometimes called a wrist-comp. A relatively low-tech computer system that is still quite popular in the 46th century thanks to its lack of dependence on implants and cybernetics. Despite its formidable advantages many cultures still renounce the cybernetic approach to computer-human communication in favour of less invasive methods.

The name derives from the fact that the device is most often used to wirelessly connect to a larger more powerful database, processing station, or network; though the interface itself is fully capable of storing and processing considerable volumes of information. Gesture recognition combined with laser-based holographic projection (all fully contained within the interface) allows the user to control an intuitive display, often laid out on a flat clean surface or linked to a glasses/goggles/helmet set up. The user interface can also be projected in empty air in special circumstances (such as out in the field) with a slight sacrifice in resolution crispness.

More sophisticated models utilize metabolic junctions to tap into the user’s own biological energy source to keep itself charged. The low-energy requirements of the device means that this doesn’t create a noticeable drain on the user’s vitality.