Jorros Incursions

Date: 5215CE-5396CE
Location: Tempest Sphere, Coreward Fringe

  • Tempest Victory
  • Swarm cohesion broken
  • Enough knowledge and experience regarding the Jorros amassed to quickly quell new infestations as they appear
  • Large areas of the Tempest sphere decimated


Jorros Swarm

Coreward Tempest Sphere

Due to the violent nature and sheer scale of the conflict, exact figures are impossible to obtain. It is estimated that non-Jorros sentient casualties are in the lower trillions.

The Jorros Swarm is one of the many threats roaming the Tempest Sphere, notabable for their cruelty, inhumanity and persistance. Although coalitions have been formed several times to wipe out the Swarm, its tendency to send out seed fleets carrying just enough troops and materials to grow another swarm fleet and the short-term nature of alliances in the Tempest Sphere, the Jorros remain a constant, if minor and well-known threat that can strike at any moment.


5215CE: The first swarm fleet appears on the coreward edge of the Tempest Sphere, attacking and capturing a Knesp Empire borderworld research outpost, Aruna. The Black Hound Mercenary Company is dispatched to investigate the sudden radio silence at a research facility, and although they suffer heavy losses, enough manage to escape to warn the rest of the sphere of the new threat.

It is found from the half-dozen rescued scientists that the outpost had been used to house and test upon live Jorros subjects, their origin from a small tendril of a swarm that narrowly missed the Tempest Sphere and came into conflict with Knesp Naval forces. The scientists ascertain that the large attacking swarm was aware of the live Jorros being housed in the outpost and wished to for whatever reason, break them out, an interesting attitude for what the scientists had previously assumed were a barely sentient nomad race of parasites who had no concept of honour, courage or loyalty.

5219CE: Little is seen of the swarm in the years following the initial contact. Further investigation teams are sent to the Knesp research station but no trace of the swarm is found. More troubling still, the entire research station is reportedly stripped bare of useful technology and materials. It isn't until 5219 that the Knesp empire becomes aware of small, outlying colonies suddenly going dark. Thanks to prior warning from the Black Hounds in 5215, the Knesp act quickly, slowing the advance of the swarm early.

5220CE: A large Jorros swarm hits the nearby Zaltiel, who were little prepared for the attack much larger than what the Knesp had so far encountered. Several large colonies are lost, along with many borderworlds and outposts. Instead of leaving immediately like they had at Aruna, the Jorros remained on these worlds, setting up large Queen Complexes and using the ample supplies of raw materials and biomass to increase their numbers.

5221CE: The Knesp, after containing the region of space around the Aruna outpost, dispatch a Battlegroup, dubbed Ixion for the purposes of conducting lightning attack raids against Jorros Swarms in Zaltiel space. Karachi class cruisers orbitally bombard outlying defences of the Hives, allowing Demi-Suit clad soldiers on the ground to burn out the hives' inhabitants. The Knesp Demi-Suit Operators realize their standard energy lance and beam weaponry were ineffective, leading to the practice of using custom built flame projectors; a mixture of combustible gases ignited at the end of the weapon. However due to the limited use of these weapons, many teams are overwhelmed by the Jorros swarms and Ixion is recalled after destroying two dozen hives and countless individual drones.

The neighbouring Zaltiel prove surprisingly adept at using their innate psionics to destroy the hive link between members of the swarm. This often allows them a chance to isolate Queen Complexes for destruction without the danger of being overwhelmed by the defenders. Never the less, the Zaltiel lack the force of numbers and military aptitude to hold back the swarm alone. The Zaltiel government is forced to recruit huge numbers of the Tempest Sphere's mercenaries to suppliment their wavering forces.

5221CE-5250CE: Over the next decades, similar scenes play out across the coreward edge of the Tempest sphere; a swarm appears, worlds stop communicating and Jorros infestation is found where there used to be settlements. Whenever a concentrated push is made to eradicate the infestation in a region, new instances pop up elsewhere, often ever deeper into the sphere. Major population centers in infested space are effectively under siege, and although they can usually hold out against the technologically inferior Jorros, any attempts at breaking the siege are countered by sheer numbers. International coordination begins breaking down as the various factions get tied up defending themselves and others attempt to use the crisis to further their own agendas.

5254CE: The Anesad-Zaltiel War of Agression, also known as the Morning War by Zaltiel. The Ark Consortium, being complete undisturbed by Jorros outbreaks, decides to declare war on the weakened Brotherhood of Zaltiel, led by Warmaster Hurok. The young warlord uses the war to prove he is a strong leader and requires a quick victory to consolidate political power in the unstable coalition of his species. In honoured tradition the end of the war is finished with the Anesad directing a 2.6 trillion kilogram asteroid against a major Zaltiel starbase, utterly destroying the facility and anyone residing in it. At the wars end it leaves 4 million Zaltiel dead at the Ark Consortium's hands, a toll that would have been much higher if not for the first Jorros incursions into Consortium space, leading to the Anesad force taking a fighting withdrawal back to friendly space.

5256CE: The battle of Logar Ridge. In an unprecedented display of unity, a handful of small fireteams (Knesp, Zaltiel, Anesad, and Idaspri) hold off the Jorros swarm long enough to evacuate a large multispecies colony in the coreward regions. While the colony is independent, it houses many of each of the four species. Although the mission is successful in saving countless civilian lives, all fireteams are lost in a final overwhelming push by the swarm. For their heroic actions in saving civilian lives, as well as taking down untold numbers of the swarm, a statue depicting each of the four species is erected in their honour in the capitals of each of the factions.

5278CE: The Siege of Bando. Despite the best efforts of the Tempest Sphere working in a ad hoc alliance, the Jorros overrun key Knesp Military installations along the Sphere rim. In response, the beleaguered military garrisons on the fortress world Bando, witnissing the Jorros wreaking havoc on the population, decide to execute the ultimate in scorched earth tactics. Every single weapon they have access to is fired at strategic locations, including biological warheads, thermonuclear devices such as neutron bombs, antimatter missiles and conventional ballistic weaponry. What remained of the planet's 6.3 billion inhabitants, countless Jorros, including several Queen Complexes and nearly all of the world's biosphere are exterminated. To this date Bando remains a dead world and stands as a symbol for the huge sacrifices made to defeat the Jorros.

5285CE: Struggling under the mounting pressure of the Jorros invasion, the Knesp Empire is forced to draw on all available garrisons, leaving it unable to maintain its containment of the Restricted Zone. As a result, the Shrike begin pouring into the Tempest Sphere in greater numbers than ever before. Dozens of Shrike strike fleets begin launching raids on the remaining border colonies of the Tempest Sphere nations, often ending up in cataclysmic battles with Jorros tendrils attacking the same colony. Unusually, the Anesad see a surprisingly small number of Shrike raids against them. Many speculate that the Anesad's homeworld is suffiently hostile that they are awarded some measure of respect by the warlike Shrike Collective.

5396CE: Concerns over the ever more rapid invasion of the Jorros Swarm lead to a brief but effective alliance of the Special Operations units from the Tempest Sphere's many nations. These teams, over the course of a few years, direct the path of the advancing swarm towards the expanding holdings of the Shrike Collective. The Collective are forced to focus their attention on trying to fend off the invasion, reducing the growing issue of Shrike raids exponentially. Meanwhile, the bulk of the Jorros swarm becomes stuck in a brutal ground war against the Shrike on their many hazardous worlds, again reducing the danger the Swarm pose to the Sphere at large. While not a perfect solution, it buys the nations of the Tempest Sphere much needed time.